![]() The character balance gets completely thrown off, as relatively hard-to-execute moves are no longer hard to execute, making some of them-like that spinning pile driver-obscenely overpowered. The EO controls also sap most of the fun out of the game and make competitive play practically pointless. Arguably, this grossly simplified control scheme opens up some new tactical possibilities-if you've ever wondered how a computer-controlled Blanka could execute his roll attack while walking forward, well, now you can actually pull off such outrageous stunts. ![]() ![]() Charge moves such as Guile's sonic boom, which normally require you to press and hold a button or controller direction, now require no charging. But the real kicker is that the right analog stick lets you easily perform all your character's various special moves, which normally would be executed with relatively complex combinations of controller motions and button presses.įor example, Russian wrestler Zangief's spinning pile driver, which normally requires a full-circle motion on a joystick or directional pad, is now executed simply by pressing forward on the analog stick. The controller's two shoulder buttons function as pressure-sensitive punch and kick buttons, allowing you to execute basic attacks haphazardly at best. Using the new control scheme, you use the Xbox controller's left analog stick to move your character around, but unfortunately, the analog stick isn't nearly as precise as a directional pad-or an arcade stick, for that matter. SNK 2 EO includes the optional control scheme first seen in the GameCube version released a few months ago, a misguided attempt at making the game more newbie-friendly and easier to play on the GameCube's poorly suited controller. SNK 2 EO not just comparable to playing fighting games at the arcades, but for the most part entirely better.īy clicking 'enter', you agree to GameSpot's And being able to compete against opponents both from around North America and from Japan makes Capcom vs. What's more, the option to chat with the opponent via the Xbox Live headset-whether to compliment a well-earned victory or to talk trash-can really add a lot to the proceedings. Your ranking increases as you earn wins, and the game allows you to find opponents that match your own relative skill level. Players can agree to a rematch after the match is over, allowing like-minded competitors to keep going at it as long as they want. The game seems to handle disconnecting well enough-the match registers as having been played, but no winner is declared. While playing online, there's also a noticeable delay of a couple of seconds in between rounds as new characters enter the fray, but these very brief waiting periods are only noticeable since they're practically nonexistent when you're not playing online. An occasional hiccup in the flow of the action does crop up, but these moments tend to be few and far between, and they generally won't interrupt your timing anyway. But who cares? Gameplay is relatively lag-free, and that's all that really matters. The menus are ugly, and you can't see the name of the player you're taking on in the middle of a match. SNK 2 EO is pretty bare-bones, though definitely serviceable. It's worth noting that online play in Capcom vs. Take a very good fighting game, add online play. SNK 2 EO makes it an utterly incredible experience for anyone with even the faintest appreciation for the genre. The ability to challenge other players from across the world in the Xbox version of Capcom vs. SNK 2 EO is like a shining ray of hope for the genre. So, as arcades have dwindled over the years and fighting games have grown less popular along with them, Capcom vs. ![]() SNK 2 EO technically isn't the first online-capable fighting game that's ever been made, but it's the first one to get online play right. SNK 2 released over the last year and a half for the PlayStation 2, GameCube, and Dreamcast, the Xbox version boasts one new feature that neither the previous home versions nor the arcade original had to offer: online play. While the core game is identical to the three other versions of Capcom vs. SNK 2 EO represents what's possibly the most important achievement in fighting games since Street Fighter II was successfully ported to the Super Nintendo Entertainment System about 10 years ago.
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